Deadlight Update!

In Deadlightthe world has ended. There is no hope. No new beginning. Only the survivors. DEADLIGHT follows the journey of Randall Wayne, a man searching for his family across Seattle during the aftermath of a 1980s event that has decimated life on earth. This visually stunning Cinematic Survival Platformer will challenge you to run, jump, climb, and struggle for your life as you look for answers and the ones you love. Click Read More to check out the full list of fixes coming in a new update!

> Stat bug: Program was not sending the stats, and after fixing this, we found that it was sending stats when an achievement was activated, even if the player already had it. This has now been fixed.

> Leaderboards: Initially the player had a 25% of progress in each Act, but not in the General tab.  Other wrong percentages are also fixed.  NOTE: we won’t be doing a global leaderboard reset, so these will only be corrected if players post changes to the leaderboard AFTER downloading the update.  For anyone who doesn’t download the update or play again, the correction won’t be made.

> Error message: Randomly an error message used to appear stating that the selected storage device was full and therefore the game could not be saved.  This is fixed.

> Crash: There was an issue that crashed the system under several circumstances when trying to save the profile.  This was because the profile size could be increased even over the maximum size allowed.

> Unlocking scenes: Now all the scenes will unlock correctly. We had some wrong checkpoints where the scene ‘Checkpoint Charlie’ was unlocked twice. This also made the gameplay time to be lower than the real one.

> Aiming with the gun: Sometimes when turning around very quickly, the weapon aiming was wrong.

> Final credits are now skip-able.

> Gameplay: When user switches from a profile with no progress to one that has progress, they are unable to access previous progress.

> Gameplay times. The time shown in the scene stats was lower than the real time of gameplay. Now it runs when the player is reading the diary or the status page. Also dying or reloading any checkpoint was resetting the time. This is now fixed.

> Scene Stats fixed. It was displaying times of 0 seconds, this is now fixed.

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