Showing Month September 2011


The First Crimson Alliance DLC Pack coming October 12th!

The Vengeance Map Pack will feature all new campaign modes, levels, challenges, threats, and more! The complete list of details can be found in the official announcement from the developer, Certain Affinity, here!

Did you know you can buy or get the trail for Crimson Alliance right now, via the magic of computers, and have it waiting to download on your 360 when you get home? Check it out!

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September 28th 2011, 6:32 pm pt | by:
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Community Project: To Be? Orc Not To Be?

“ORCS Must Die” is launching on October 5th and is challenging everyone in our community to spread “Orcs Must Die” awareness. Show your support by submitting some content that best demonstrates your devotion.

Click “Read More” to see what we’re looking for!

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September 27th 2011, 9:59 pm pt | by:
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Caption Me! #1


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September 27th 2011, 9:43 pm pt | by:
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The Explosions are Implode!

Actually a more accurate title would have been “The humor is implied” — oh well too late!

The newest Microsoft Studios title to hit the marketplace on Windows Phone is Implode and it’s much more fun than my lame jokes.

Implode takes everything you know about exploding stuff in games and adds a dash of science. It’s kind of like directly placing your Angry Birds inside the building! 

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September 27th 2011, 9:13 pm pt | by:
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Burn, Baby, Burn!

If you are in the market for a mobile game with rope, fire and cute bug sidekicks ….  Look no further!  XBLA and Windows Phone has got just the game for you!

“Burn the Rope” is a new title coming soon to windows mobile device near you.
You begin your adventures progressing through different worlds with names like “Outhouse” and “Wagon Wheel” each world containing its own set of levels to work through. The hero is the exuberant little “Wickman” and his objective is to burn as much rope as possible.

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September 27th 2011, 12:13 am pt | by:
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Now With More Pew! Pew!

The memory of playing top-down 2D space ship shooters as a kid at the local pizza parlor is one many of us gamers share. The ability to escape adult talk and play sweet games was only made sweeter by having other kids to game with other than your snarky little brother. Usually the experience was short lived, once dinner was served pew pew was replaced by chew chew.

Radiant Silvergun brings much of that nostalgic scenario back to life, both visually and mentally. Taking into account that the original release was way back in 1998 (where it shot quickly to classic status, thanks in part to its Japanese-only release), it comes as no surprise  why it feels so familiar now.

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September 26th 2011, 11:54 pm pt | by:
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XBLA Community Gaming Mixer

The website has finally launched!!!!!    (—->Captain Obvious was here)

There’s a ton of exciting features yet to come and  the XBLA team could not be more excited if it was raining gold covered donuts outside, which it is not… but you get my point.  The XBLA community is an amazing group of people and the ability to have tons of new ways to interact with you kids is downright rad…. Keep reading to find out more!

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September 26th 2011, 11:23 pm pt | by:
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Orcs Should Die???

No, ORCS MUST DIE! And now they have an official execution date. Orcs Must Die is shipping for Xbox LIVE Arcade on October 5th! The game features an innovative mix of tower defense, trap setting, and direct combat, as you use six different weapons and spells and 17 traps to “hack, launch, flatten, gibletize, and incinerate an endless army of filthy orcs and their vile allies,” or so says Robot. Man, those guys really hate Orcs!

Check out a video after the break!

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September 21st 2011, 12:40 am pt | by:
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Behind Closed Doors at TGS!

AFrom “behind closed doors” demo is a wonderful thing. If you’re a journalist you get to see something special, either early, or with extra hands on time. If you’re a developer you get to show off your game again and again, seeing the reaction of different people. That early feedback can really help shape your game, too.

It can get a little tiring though, doing the same demo over and over again, in the same tiny room, for hours at a time. The only thing that can really save you from that is if the people you’re demoing to are bringing some energy, and the only way that happens is if your game has got the right stuff.

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September 20th 2011, 4:32 pm pt | by:
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Video: Diabolical Pitch at TGS

Our friends at GameSpot did a nice video story on Grasshoper’s Diabolical Pitch, which Microsoft Studios first unveiled at Tokyo Game Show 2010, under the extremely sneaky code name “Code Name D.” Click Read More to see the video in its full glory!

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September 19th 2011, 6:28 pm pt | by:
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